Gradequest LMS




Learning Management System

For my gameful instruction research, I was in need of an application to keep track of the game that the students would play during the semester. As no grading application on the market offered the features necessary to accommodate this, I had to develop, a jQuery Mobile web application that allows students to

  • track their progress and experience points,
  • predict a potential grade based on currently accumulated experience points,
  • pick special skills to use in assignments,
  • create a virtual avatar and identity,
  • see how their avatar progresses in relation to the other avatars,
  • compare their guilds to the other guilds in class.

Furthermore, the application allows me as a teacher to

  • efficiently grade the students and hand out experience points,
  • keep notes of the contribution of the students to class, and
  • monitor my students’ progress.

All these features are designed to be fully functional and usable on mobile devices. As a result, the application allows me to grade students on the fly in class on my cellphone, iPad or laptop. 

I discontinued the application in 2015 as I did not want to spend countless hours on commercializing it. Nonetheless, was a one of the first gamified learning management systems and became an inspiration to many other GLMS designers.

Please contact me if you would like access to an online demo of the software.

The Gradequest project resulted in a number of publications, including but not limited to:

  • De Schutter, B., & Papa, S. [Undergraduate Student] (2015). Return of Gradequest - Evaluating the Third Iteration of a Gameful Course (p. 4). Presented at Foundations of Digital Games, Pacific Grove, CA. 
  • De Schutter, B. (2014). “The Gradequest Tale of Scrotie McBoogerballs” - Evaluating the Second Iteration of a Gameful Undergraduate Course (p. 28). Presented at Meaningful Play, East Lansing, Michigan.
  • De Schutter, B. (2014). “Gradequest Strikes Back” - The development of the second iteration of a gameful undergraduate course (p. 9). Presented at Games+Learning+Society 10, Madison, WI: ETC Press.
  • De Schutter, B., & Vanden Abeele, V. (2014). Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (p. 9). Presented at Foundations of Digital Games 2014, Fort Lauderdale, FL.