Beyond Ageism: Designing Meaningful Games for an Older Audience





In this talk that summarized over 10 years of gerontoludic research, I made a projection of how the audience of digital games will age, discussed my take on game accessibility and provided some content guidelines. I also criticized the messages that brain games and fitness games are spreading regarding older players.

The talk was received well and was ranked 4th out of 55 in game design, 5th of 59 and advocacy and 28th out of 384 overall.