Minecraft in Later Life

Year

2015

Type

Research

In the "Minecraft in Later Life" project, I was involved in introducing Minecraft to seniors. To goal of the project was to see if Minecraft can be used to reduce the digital knowledge gap and health benefits.

The results were quite positive, as our small sample of participants develop highly noticeable gains with regards to navigating the 3D environment and memorizing various crafting schemes. Furthermore, the participants were able to play with the grandchildren after the training, which made the game a lot more meaningful to them.

This project was a collaboration with my graduate student at the time, Danielle Eynon Black.