Kung-Fu Kitchen

Year

2009

Type

Digital Game

Contribution

Funding Acquisition
Concept Design

Kung-Fu Kitchen (or the “Theraplay” project) is a therapeutic game for children suffering from multiple sclerosis, brain palsy, and/or severe psycho-motor disabilities. Originally, the game used a variety of sensors (such as the Nintendo Wii-mote and a professional-grade 3D camera), but the last edition moved on to only using the Microsoft Kinect. In the game, the children take on the role of Kung-Fu apprentices, who have to appease their teacher by performing certain exercises.

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The Theraplay project resulted in a number of publications, included but not limited to:

  • Vanden Abeele V., Geurts, L., Husson, J., Van den Audenaeren, L., Desmet, S., Verstraete, M., De Schutter, B. (2014) Kung-Fu Kitchen: A Physical Therapy Game to Remedy the Negative Consequences of Spasticity (p. 2). Presented at Games+Learning+Society 10 Educational Arcade, Madison, Wisconsin, USA

  • Annema, J.-H., Verstraete, M., Vanden Abeele, V., Desmet S., Geerts, D. (2012) Video Games in Therapy: A Therapist's Perspective. International Journal of Arts and Technology, 6 (1).

  • Geurts, L., Vanden Abeele, V., Husson, J., Windey F., Van Overveldt, M., Annema J.-H., Desmet, S. (2011) Digital games for Physical Therapy: Fulfilling the Need for Calibration and Adaptation (p. 7). Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, Fuchal, Portugal.