Emergence

Year

2007

Type

Digital Game

Contribution

Game Design
Graphic Design
Course Materials

Emergence was an educational metagame to teach high school students about game design, and more specifically about the importance of goals & rules, flow & balancing, narratives and obviously the concept of "emergence". The game was a pacman-like game, in which players could adjust parameters to see the consequences of their own design decisions. The game was tested in a classroom setting and it worked well. Considering this was a game on a very small budget, I was quite content with the result. Furthermore, it was the first game that I was paid to design.