Far-Plane

Category: Game Design
Contribution: Game Design, Consultancy

Far-Plane was a collaboration between the Centre for Creative Leadership and Triad Interactive Media, for which the Armstrong Institute of Interactive Media Studies did some game design consultancy. Being members of the latter, one of my students (Jess Gibson) and I developed machinations and narrative models to fine-tune the balance and story options of their game. The game itself trains students to use the Boundary Spanning Leadership model that was developed by the CCL.

More information on the game can be found at Triad’s website.