Publications

Please contact me using this contact form if you aren’t able to find one of the publications listed below. Another version of my publications list can be found at Researchgate.

International peer-reviewed journals

  • Nap, H-H., Diaz-Orueta, U., Oyarzun, D., De Schutter, B. (2015). Older People’s Perceptions and Experiences of a Digital Learning Game. Gerontechnology. 13 (3)
  • Zaman, B., De Cock, R., Vanden Abeele V., De Schutter, B. (2014). Motivation profiles of online poker players and the role of interface preferences. Computers in Human Behavior.
  • De Schutter, B., Nap H-H, Brown J.A., Roberts A.R. (2014). The Promise of Gerontoludic Design. Gerontechnology 13 (2)
  • De Schutter, B. & Vanden Abeele, V. (2014). Blast From The Past: Applying the P-III Framework to Facilitate Intergenerational Play between Grandparents and Grandchildren. Gerontechnology 13 (2)
  • De Schutter, B., Malliet. S. (2014). The Older Player of Digital Games: A Classification Based on Perceived Need Satisfaction. Communications: The European Journal of Communication Research. 39 (1) 66-88
  • De Schutter, B., Brown, J. A., Vanden Abeele. V. (2014). The domestication of digital games in the lives of older adults. New Media & Society. doi:10.1177/1461444814522945
  • Vanden Abeele, V., De Schutter, B., Geurts, L., Desmet, S., Wauters, J., Husson, J., Van Audenaeren, L., et al. (2012). P-III: A player-centered, iterative, interdisciplinary and integrated framework for serious game design and development. Communications in Computer and Information Science, Serious Games: The Challenge, 1(280), 82–86. doi:10.1007/978-3-642-33814-4_14
  • De Schutter, B. (2012). A qualitative inquiry into the meaning of digital games for an older audience in Flanders. Gerontechnology, 11(2). doi:10.4017/gt.2012.11.02.xxx.xx
  • Brown, J. A., Davis, T., Singh, J., Dunn, D., & De Schutter, B. (2012). Is Wii for Me? Gerontechnology, 11(2). doi:10.4017/gt.2012.11.02.xxx.xx
  • De Schutter, B. (2010). Never Too Old to Play: The Appeal of Digital Games to an Older Audience. Games and Culture:A Journal of Interactive Media. doi:10.1177/1555412010364978
  • Vanden Abeele, V., & De Schutter, B. (2010). Designing intergenerational play via enactive interaction, competition and acceleration. Personal and Ubiquitous Computing. doi:10.1007/s00779-009-0262-3

Contributions to international conferences and academic meetings

  • Vanden Abeele, V., Tierens, P., De Schutter, B., De-Wit, L., & Geurts, L. (2015). Game-based Experiments on Human Visual Attention (p. 9). Presented at the Foundations of Digital Games, Pacific Grove, CA.
  • De Schutter, B., Eynon Black, D., & Nap, H.-H. (2015). Teaching Older Adults to Play Minecraft (p. 4). Presented at the Foundations of Digital Games, Pacific Grove, CA.
  • De Schutter, B., & Papa, S. (2015). Return of Gradequest – Evaluating the Third Iteration of a Gameful Course (p. 4). Presented at the Foundations of Digital Games, Pacific Grove, CA.
  • Aubrecht, M., De Schutter, B., Clarke, D., Wheatley, A. (2015). How to support non-game designers becoming game-design instructors: Developing a course to support teachers in game- based learning and game design & developing a community of practice (p. 7). Presented at the Games+Learning+Society conference, Madison, WI.
  • De Schutter, B. (2015) Gerontoludic Design and Intergenerational Play, Presented at the 2015 Silver Gaming Intergenerational Summer School, Université Laval, Québec, Canada
  • Roberts A. R., De Schutter, B., Franks, K. (2015) Miami Six-O: An Experiment in Intergenerational Game Design. Presented at the first conference of the National Association on Ageing, Miami University, USA.
  • Eynon Black, D., De Schutter, B. (2015) Minecraft in Later Life: Challenges and Opportunities. Presented at the first conference of the National Association on Ageing, Miami University, USA.
  • De Schutter, B. (2014). “The Gradequest Tale of Scrotie McBoogerballs” Evaluating the Second Iteration of a Gameful Undergraduate Course. Meaningful Play 2014, Michigan State University, East-Lansing, Michigan, USA
  • De Schutter, B. (2014). Gradequest strikes Back – The development of the second iteration of a gameful undergraduate course. Games+Learning+Society 10, Madison, Wisconsin, USA
  • Papa, S., & De Schutter, B. (2014). Instructing Fear: Behaviorism in Limbo. Poster presentation at Games+Learning+Society 10, Madison, Wisconsin, USA
  • De Schutter, B., & Vanden Abeele, V. (2014). Gradequest – Evaluating the motivational impact of game design techniques in an undergraduate games and learning course. Foundations of Digital Games 2014, Florida, USA
  • Vanden Abeele V., Geurts, L., Husson, J., Van den Audenaeren, L., Desmet, S., Verstraete, M., De Schutter, B. (2014) Kung-Fu Kitchen: A Physical Therapy Game to Remedy the Negative Consequences of Spasticity. Educational Arcade, Games+Learning+Society 10, Madison, Wisconsin, USA
  • De Schutter, B. (2014) EDP/IMS225 Games & Learning in Consalvo, M., Paul C. A., Waern, A. Alitzer, R. (organizers) Teaching Game Studies: Course Post-Mortems & Advanced Syllabus Design at Foundations of Digital Games 2014, Florida, USA
  • Van Eck, R., De Schutter, B., Adcock, A., Malliet, S. (2013). Designing Games for Realism: What’s Real Enough?. Presented at South by Southwest 2013 (SxSW), Austin, Texas, USA. (10/03/13)
  • De Schutter, B. (2012). The Role of Digital Games in the Lives of Older Learners. Presented at the Game-based Learning for Older Adults symposium, K.U.Leuven, Leuven, Belgium
  • Vanden Abeele, V., De Schutter, B., Geurts, G., Desmet, S., Wauters, J., Husson, J., Van Audenaeren, L., et al. (2011). PIII – A framework for serious game development. Presented at the Serious Games: The Challenge, K.U.Leuven, Ghent, Belgium.
  • Aerts, K., De Schutter, B., Dierckx, J., & Wauters, J. (2011). GameHUB: Developing Serious Games in Flanders. Presented at the Think Design Play: 5th Conference of the Digital Games Research Association (DiGRA), Hilversum, The Netherlands.
  • Malliet, S., & De Schutter, B. (2011). Virtual Cultivation and the Role of Perceived Realism. Presented at the The 2011 Annual Meeting of the American Educational Research Association (AERA), New Orleans, Lousiana.
  • De Schutter, B. (2010). Digital Games in the Lives of Older Adults. Presented at the Meeting of the Dutch DiGRA Chapter, Utrecht, The Netherlands.
  • De Schutter, B., & Vanden Abeele, V. (2010). Designing meaningful play within the psycho-social context of older adults. Proceedings of the 3rd International Conference on Fun and Games, Fun and Games ’10 (pp. 84–93). New York, NY, USA: ACM. doi:10.1145/1823818.1823827
  • De Schutter, B., & Malliet, S. (2009). A new or just an older breed of gamer?. Presented at the The annual conference of the International Communication Association, Chicago, USA.
  • Vanden Abeele, V., Gajadhar, B., & De Schutter, B. (2009). Gaming Naturally is more Fun Together: the Influence of Controller Type on Player Experience. In Advances in Computing Entertainment/ Digital Interactive Media Entertainment and Arts. Presented at the Salon de ACE, Athens, Greece, October 29-31 2009.
  • De Schutter, B. (2008). Suitable for All Ages: Game Design for the 60+ Demographic. Presented at the Meaningful Play ’08, Michigan State University, East Lansing, Michigan, USA.
  • Vanden Abeele, V., De Schutter, B., Husson, J., Vos, G., & Annema, J. (2008). e-Treasure: Fostering intergenerational play by means of a digital game. Presented at the Meaningful Play 2008, Michigan State University, East Lansing, Michigan, USA.
  • Vanden Abeele, V., & De Schutter, B. (2008). Designing Intergenerational Play through Physical Action. In Workshop “Design for social interaction through physical play”. Presented at the International Conference on Fun and Games, Eindhoven, Netherlands.
  • De Schutter, B., & Vanden Abeele, V. (2008). Meaningful Play in Elderly Life. Presented at the Annual Meeting of the International Communication Association, Quebec, Montreal, Canada.
  • De Schutter, B. (2007). Games en ouderen: Theoretisch kader en methodologische knelpunten (Games and the Elderly: Theoretical Framework and Methodological  Issues). Presented at the Etmaal van de Communicatiewetenschap, Universiteit Antwerpen.

Invited Speaker

  • De Schutter, B. (2015) How Games Are Changing The Way We Age. Presented at TEDxMiamiUniversity, Miami University, Oxford, OH
  • De Schutter, B. (2014) Designing Better Games for an Ageing Society. Ohio Game Developers Expo, Columbus, Ohio.
  • De Schutter, B., Gerling, K. (2014) Gerontoludic Design: Developing a Framework to Design Playful Experiences for Older Adults. CHI Play, Toronto, Canada
  • De Schutter, B. (2014) “The Ethics of Digital Games” (updated version). Guest lecture at the University of North Dakota
  • De Schutter, B. (2014) “Game Design Theory”, Penny Lecture Series, Miami University, Oxford, Ohio.
  • De Schutter, B. (2013) “The Ethics of Digital Games”, GeoGebra Conference, Miami University, Oxford, Ohi
  • De Schutter, B. (2013). Balancing in-game economies (revised). Guest lecture at the Provinciale Hogeschool Limburg (PHL), Hasselt, Belgium. (21/03/2013)
  • De Schutter, B. (2013). The Design and Development of Blast From The Past (revised). Guest lecture at the Provinciale Hogeschool Limburg (PHL), Hasselt, Belgium. (20/03/2013)
  • De Schutter, B. (2013). Learning from our elders: A story about motivation, game development and digital learning.. Guest lecture at the University of Miami, Oxford, OH, USA. (04/02/13)
  • De Schutter, B. (2012). The brutal truth about digital games and older adults. Guest lecture at Northeastern University, Boston, MA, USA. (06/11/12)
  • De Schutter, B. (2012). Board Games 2.0: The Tablet Revolution. Presented at the Barcamp of SIGCHI.be, iMinds-MICT, Ghent, Belgium. (23/10/12)
  • De Schutter, B. (2012). The Meaning of Digital Games to an Older Audience. Guest lecture at the University of Baltimore, Baltimore, MD, USA. (27/01/12)
  • De Schutter, B. (2012). Balancing in-game economies. Guest lesson at the University of Baltimore, Baltimore, MD, USA. (27/01/12)
  • De Schutter, B. (2011). The Seriousness of Non-Serious Games. Presented at the Barcamp of SIGCHI.be, Group T Engineering School, Leuven, Belgium. (10/12/11)
  • De Schutter, B. (2011). Designed – Or How to Become a Successful Graphic Designer in 120 Minutes. Guest Lecture at the KU Leuven, Leuven, Belgium (29/11/11)
  • De Schutter, B. (2010). Blast From The Past: A Serious Game about Intergenerational knowledge Transfer. Presented at the Provinciale Hogeschool Limburg (PHL), Hasselt, Belgium. (03/2010)
  • De Schutter, B. (2009). An introduction to the Flemish DiGRA chapter. Presented at the 3rd Meeting of the Flemish Chapter of the Digital Game Research Association, Antwerp University. (27/11/09)
  • De Schutter, B. (2009) The Design and Development of Blast From The Past. Guest lecture at the Catholic University-College of Limburg, Genk, Belgium.
  • Vanden Abeele, V., De Schutter B. (2009). e-Media – Developing people by creating joyful experiences through intuitive and motivating interactions with intelligent systems. Presented at Open Spaces, IBBT, Gent, Belgium (07/05/09)
  • De Schutter, B. (2009). Serious Gaming: The Potential Benefits of Digital Games. Presentation at the symposium on Games and Libraries, Culture Department of the Province of Vlaams-Brabant, Leuven, Belgium.
  • De Schutter B. & Husson, J. (2008). e-Treasure: an Example of User-Centered Game Design and Development. Presented at the FARO conference on games and heritage, Brussels, Belgium. (5/12/08)
  • De Schutter B. (2008). Emergence – teaching game design to secondary school students by means of a digital game. Presented at the Wetenschapsweek, Group T Engineering School, Leuven, Belgium. (22/10/08)
  • De Schutter, B. (2008). Designing Digital Games for An Older Audience. Guest Lecture at the Technical University of Eindhoven, Eindhoven, The Netherlands. (25/06/08)
  • Vanden Abeele, V. & De Schutter, B. (2008). Games Plus: The Positive Side of Digital Games (updated version). Presentation at OSBJ non-profit association, Gent, Belgium.
  • De Schutter, B. & Vanden Abeele, V. (2008) Games Plus: The Positive Side of Digital Games. Presentation at the UBIsoft press conference, Universiteit Antwerpen, Belgium.
  • De Schutter, B. (2007). The History of Digital Games (Updated Version). Presentation for the ‘Apestaartjaren’ symposium, Gent, Belgium.
  • De Schutter, B. (2007). The History of Digital Games. Presentation for the workshop ‘Gaming, U PLAY 2? Uitdagingen voor een beleid van vandaag en morgen’. A collaboration between Flemish minister for Culture and Sports, Bert Anciaux, the Culture, Sports, Youth, and Culture Department of the Flemish Community, and the Flemish Institute for Scientific and Technological research of Aspects at Group T Engineering School, Leuven, Belgium.

Research reports

Doctoral Dissertation